Where is Donnie? A historic turning point
In recent weeks I have been asked several times whether or not to buy Half-Life 2, and especially because I consider not only the best game of 2004, but also one of the most spectacular titles released in the history of gaming.
The courage to change: unlike many sequels seen so far, Valve has had the courage to change the setting, moving from narrow corridors of Black Mesa to the vast areas outside of City 17. A decisive change of style, although it has not been appreciated by all (that's obvious), she declined to repeat a copy of any title prequel.
History: considering that a lot of imagination and revolution in the FPS can not have a storyline, the story of Half-Life 2 is definitely well built, certainly helped by the choice to live at all in player first without interruption.
The
Source: useless to hide it, this source is a bomb. Technically it can not compete with the graphical detail and majesty proposed by the engine of Doom3, but as a friend of mine said "Half-Life 2 is all over the world outside." It is a title where you shoot between two rooms and three hallways, no offense to the id. Physics introduced by the game then it makes no doubt very credible in its genre.
These are the 3 main points that I feel I have to emphasize. You can add the outline, as 5 years of hard development, the Steam platform, which despite its large initial problems was a safe bet, the gameplay that makes it unique (as, indeed, was the prequel) and many other little things that make Half-Life 2 innavicinabile any other way around.
This is what I think of Half-Life 2. In a nutshell: not perfect, but almost. I challenge you to do better.
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